1. move
onCreateResources() {
....
this.mBitmapTextureAtlasJump = new BitmapTextureAtlas(
this.getTextureManger(), 200, 100, TextureOptions.BILINEAR); //image 200x100
this.mFaceTextureRegionJump = BitmapTextureAtlasTextureRegionFactory.createTitledFromAsset(this.mBitmapTextureAtlasJump, this, "jump.gif", 0, 0, 2, 1); //2 images
this.mBitmapTextureAtlasJump.load();
}
onCreateScene() {
....
//animate(long[] pFrameDurations, int pFirstTileIndex, int pLastTileIndex, boolean pLoop)
jump.animate(new long[] {400, 400}, 0, 1, true);
scene.attachChild(jump);
return scene;
}
2. rotate
//(float pDuration, float pFromRotation, float pToRotation)
this.registerEntityModifier(new RotationModifier(1, 0, -360));
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