2014년 8월 14일 목요일
[AndEngine] 3. Touch Event
@Override
protected Scene onCreateScene() {
scene = new Scene();
scene.setBackground(new Background(0.f, 0.f, 0.f));
final VertextBufferObjectManager vertexBufferObjectManager
= this.getVertexBufferObjectManager();
appleSprite = new Sprite(10, 130, this.mImgObjBehind, vertexBufferObjectManager);
backSprite = new Sprite(10, 130, this.mImgObj, vertexBufferObjectManager);
scene.attchChild(bakSprite);
scene.setOnScreenTouchListener(this);
return scene;
}
@Override
public boolean onScreenTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) {
if(pSceneTouchEvent.isActionDown() {
scene.detachChild(backSprite);
scene.attachChild(appleSprite);
return true;
}
return false;
}
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